I’ve created a laser bounce system, I have a laser start actor and laser mirror actors, when a trace hits the mirror actor it bounces off into a separate beam, all working fine but it seems that I reach a limit at 3 bounces
Nothing should be really stopping you from doing what you’re doing.
Anything special about that 3rd plane? As in, you accidentally placed a non-LaserBounce object? Or its collision settings were overridden in the scene?
No, that plane is copied from the others, also if I direct the laser for that plane to be the third, it does bounce, all of them are working in any sequence up to the 3rd bounce and stop beyond that