Hi all.
I have a grab component on a static mesh in a BP, that works perfectly fine if I put this BP in the world, I can grab and let go of the static mesh, with or without gravity pulling it to the floor.
However if I add that BP as a child actor to another BP I can pick it up but not let go, it will stay stuck to the controller.
Ideally I’d need the BP to remain a child actor as I have some physics constraints linked to it in the main BP.
Any thoughts?