Can't launch project on Android device after Python Plugin activation

After activating Python Plugin I can’t package game for Android. Even without using any line of Python.

Log:


LogPlayLevel: Setting up ProjectParams for D:	emp\blank_proj\blank_proj.uproject
LogPlayLevel: blank_proj.uproject requires a temporary target.cs to be generated (PythonScriptPlugin plugin is enabled)
LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'D:	emp\blank_proj\Binaries\Android\blank_proj.target'. Check that this target has been built.
LogPlayLevel: (see C:\Users\DJON\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.253821
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000075
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>

I even create blank project and activate plugin. The same errror.

Before re-installation of UE Python Plugin worked perfectly.

Please help to solve the problem