When im trying to package 32bit game with runuat.bat, the game is packaged but when im trying to launch it, it gives the
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 5349]
Missing global shader FWriteToSliceVS’s permutation 0, Please make sure cooking was successful.
but if i put the 64bit exe in it works.
this doesnt happen when im using ue4.24
i really need to package a 32bit game on ue4.27