I haven’t previously done Android development in UE4, so I’m trying to set it up for the first time. I followed these guides:
Anyhow, I’ve fiddled around, and searched for answers, but I haven’t found anything. I’ve also tried packaging to Windows64 and 32 with the Android configured project, same error (works with a new project which isn’t configured for Android though). To test that it wasn’t anything with my device, I tried building an APK from Unity on to my device, which worked without any issues. Here is the log text from the launch attempt.
I would really appreciate any help on the matter, thanks in advance!