Can't launch on device iOS

Hey Batigol,

If you could, would you be able to test this issue on the 4.6.1 version of UE4 to see if this issue is still occurring for you? I have been able to launch on and package and deploy from a Mac to an iOS device via the 4.6.1 build. There have been many mobile fixes implemented since 4.4.3. It may be possible that this issue has been resolved in a newer build.

If the issue has not been resolved, please be sure to provide an updated build log so that I may be able to compare them to the previous log that you have provided.

Thanks and have a great day!