Hey Batigol -
All you need to do is Build IOS for development, once you’ve done that, you can then use launch on to deploy. There are 2 ways you can build it.
From Xcode
Select the ProjectName - IOS > iOS Device
Edit the Scheme (shift+cmd+,) and set the Build Configuration to Development
From Project Launcher
- Create a custom Profile
- Select Edit (Wrench and Screwdriver)
- Set Cook, Package and Deploy to “Do Not *”
- Enable Build Set Build Configuration to Development
- Select IOS
- Select Back then click Launch (Controller and Display)
Once you’ve done either one of these look ing */Engine/Binaries/IOS/ for the UE4Game.ipa