Hello there!
Please help me. I can’t Launch my project on Windows and Android after update 4.12
it’s Log
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: Project.Deploy: WARNING: Win64 does not implement Deploy...
LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND COMPLETED **********
LogPlayLevel: Project.Run: ********** RUN COMMAND STARTED **********
LogPlayLevel: Project.RunInternal: Starting Client....
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000029
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_79c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_9d0_0///####STATCAT_Advanced####
LogPlayLevel: CommandUtils.Run: Run: D:\UE4_Projects\ColorDrop_Alpha 4.12\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe ../../../ColorDrop_Alpha/ColorDrop_Alpha.uproject /Game/2DSideScrollerBP/Maps/ColorDrop -stdout -abslog="C:\Users\\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+UE+Epic+Games+4.12\Client.log" -Messa
ging -nomcp -Windowed -CrashForUAT -SessionId=4EE9E42E43A7D1B6A75A1AAEDE379E41 -SessionOwner="" -SessionName="Launch On Device"
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: LogInit:Display: Running engine for game: ColorDrop_Alpha
LogPlayLevel: UE4Game: LogInit:Display: RandInit(-1548443230) SRandInit(-1548443229).LogModuleManager:Warning: ModuleManager: Module 'MessagingRpc' not found - its StaticallyLinkedModuleInitializers function is null.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.06.05-22.39.06:158][ 0]LogModuleManager:Warning: ModuleManager: Module 'MessagingRpc' not found - its StaticallyLinkedModuleInitializers function is null.LogModuleManager:Warning: ModuleManager: Module 'PortalRpc' not found - its StaticallyLinkedModuleInitializers function is null.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.06.05-22.39.06:158][ 0]LogModuleManager:Warning: ModuleManager: Module 'PortalRpc' not found - its StaticallyLinkedModuleInitializers function is null.LogModuleManager:Warning: ModuleManager: Module 'PortalServices' not found - its StaticallyLinkedModuleInitializers function is null.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.06.05-22.39.06:158][ 0]LogModuleManager:Warning: ModuleManager: Module 'PortalServices' not found - its StaticallyLinkedModuleInitializers function is null.LogPawn:Error: EnableInput can only be specified on a Pawn for its Controller
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.06.05-22.39.07:001][ 0]LogPawn:Error: EnableInput can only be specified on a Pawn for its ControllerLogScriptCore:Warning: ShowLoginUI - Invalid or uninitialized OnlineSubsystem
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.06.05-22.39.07:001][ 0]LogScriptCore:Warning: ShowLoginUI - Invalid or uninitialized OnlineSubsystem
LogPlayLevel: UE4Game: LogInit:Display: Game Engine Initialized.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.06.05-22.39.07:002][ 0]LogInit:Display: Game Engine Initialized.LogThreadingWindows:Error: Runnable thread TaskGraphThreadNP 1 crashed.
LogPlayLevel: UE4Game: LogOutputDevice:Error:
LogPlayLevel: UE4Game: begin: stack for UAT
LogPlayLevel: UE4Game: LogWindows:Error: === Critical error: ===
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: Assertion failed: IsInGameThread() [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Particles\ParticleComponents.cpp] [Line: 6385]
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: Crash in runnable thread TaskGraphThreadNP 1
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: LogOutputDevice:Error:
LogPlayLevel: UE4Game: end: stack for UAT
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Client exited with error code: 3
LogPlayLevel: в Project.RunStandaloneClient(List`1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params)
LogPlayLevel: в Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile)
LogPlayLevel: в Project.Run(ProjectParams Params)
LogPlayLevel: в BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: в AutomationTool.BuildCommand.Execute()
LogPlayLevel: в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: в AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: в AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: в AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files...
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 2.252169
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error