Can't Launch my Game

I have no idea why, really lost, for me this log is not guiding me at all, if it makes any sense to you please give me some light

That is the Log:

LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms LogCook: Display: Cooked packages 765 Packages Remain 1 Total 766 LogCook: Display: Cooked packages 766 Packages Remain 0 Total 766 LogCook: Display: Cook Diagnostics: OpenFileHandles=768, VirtualMemory=1335MiB LogCook: Display: Finishing up... LogCook: Display: Saving BulkData manifest(s)... LogCook: Display: Done saving BulkData manifest(s) LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogAssetRegistryGenerator: Chunk: 0, Started with 754 packages, Final after dependency resolve: 754 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.003 s LogAssetRegistryGenerator: Display: Saving asset registry. LogAssetRegistryGenerator: Display: Generated asset registry num assets 754, size is 338.49kb LogAssetRegistryGenerator: Display: Done saving asset registry. LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5 LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Unique Shaders: 4396, Total Shaders: 6549, Unique Shadermaps: 340 LogShaderLibrary: Display: Unique Shaders Size: 10.02mb, Total Shader Size: 13.27mb LogShaderLibrary: Display: ================= LogCook: Display: Cook by the book total time in tick 9.408772s total time 14.076033 LogCook: Display: Peak Used virtual 1471 MiB Peak Used physical 1172 MiB LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: CleanSandbox: 0.026s (1) LogCook: Display: ProcessingAccessedStrings: 0.005s (1) LogCook: Display: CollectFilesToCook: 0.004s (1) LogCook: Display: CookModificationDelegate: 0.000s (1) LogCook: Display: SearchForPackageOnDisk: 0.000s (1) LogCook: Display: GenerateLongPackageName: 0.000s (1) LogCook: Display: TickCookOnTheSide: 9.409s (189) LogCook: Display: PostLoadPackageFixup: 0.004s (1348) LogCook: Display: LoadPackageForCooking: 6.916s (767) LogCook: Display: SavingPackages: 2.484s (240) LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.098s (69) LogCook: Display: PrecachePlatformDataForNextPackage: 0.850s (772) LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.850s (704) LogCook: Display: SaveCookedPackage: 1.499s (766) LogCook: Display: GEditorSavePackage: 1.481s (766) LogCook: Display: ConvertingBlueprints: 0.015s (766) LogCook: Display: VerifyCanCookPackage: 0.003s (754) LogCook: Display: FinalizePackageStore: 0.001s (1) LogCook: Display: GeneratingBlueprintAssets: 0.009s (1) LogCook: Display: SavingCurrentIniSettings: 0.023s (1) LogCook: Display: ProcessingAccessedStrings: 0.005s (1) LogCook: Display: SavingAssetRegistry: 0.091s (1) LogCook: Display: BuildChunkManifest: 0.016s (1) LogCook: Display: SaveManifests: 0.004s (1) LogCook: Display: SaveRealAssetRegistry: 0.020s (1) LogCook: Display: WriteCookerOpenOrder: 0.005s (1) LogCook: Display: Done! LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 10.602557 LogPlayLevel: Running AutomationTool... LogPlayLevel: Parsing command line: -ScriptsForProject=C:/MyUnrealProjects/MyProject/Engine/MyProject.uproject BuildCookRun -project=C:/MyUnrealProjects/MyProject/Engine/MyProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe="C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -utf8o utput -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/NewWorld_5 -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/NewWorld_5 -Messaging" -device=WindowsNoEditor@MyUnrealProjects -addcmdline="-SessionId=A811583A4AFFF 30DBC1957A9825977E1 -SessionOwner='MyUnrealProjects' -SessionName='Launch On Device' " -run LogPlayLevel: Setting up ProjectParams for C:\MyUnrealProjects\MyProject\Engine\MyProject.uproject LogPlayLevel: ********** BUILD COMMAND STARTED ********** LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.023007 LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProjectProject Win64 Development -Project=C:\MyUnrealProjects\MyProject\Engine\MyProject.uproject C:\MyUnrealProjects\MyProject\Engine\MyProject.uproject -NoUBTMakefiles -remoteini="C:\MyUnrealProjects\MyProject\Engine" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSetti ngs]:BlueprintNativizationMethod=Disabled -Manifest=C:\MyUnrealProjects\MyProject\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\MyUnrealProjects\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-MyProjectProject-Win64-Development.txt" LogPlayLevel: Using 'git status' to determine working set for adaptive non-unity build (C:\MyUnrealProjects\MyProject). LogPlayLevel: Parsing headers for MyProjectProject LogPlayLevel: Running UnrealHeaderTool "C:\MyUnrealProjects\MyProject\Engine\MyProject.uproject" "C:\MyUnrealProjects\MyProject\Engine\Intermediate\Build\Win64\MyProjectProject\Development\MyProjectProject.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\MyUnrealProjects\AppData\Roaming\Unreal Engine\Autom ationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-MyProjectProject-Win64-Development.txt" -installed LogPlayLevel: Reflection code generated for MyProjectProject in 13.0558121 seconds LogPlayLevel: Writing manifest to C:\MyUnrealProjects\MyProject\Engine\Intermediate\Build\Manifest.xml LogPlayLevel: Building MyProjectProject... LogPlayLevel: Using Visual Studio 2019 14.28.29914 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10). LogPlayLevel: Building 12 actions with 4 processes... LogPlayLevel: [1/12] turbojpeg.dll LogPlayLevel: [2/12] Default.rc2 LogPlayLevel: [3/12] SharedPCH.Engine.ShadowErrors.cpp LogPlayLevel: [4/12] MyProjectBaseClass.gen.cpp LogPlayLevel: [5/12] MyProjectProject.cpp LogPlayLevel: [6/12] Module.MyProjectPlugin.gen.1_of_3.cpp LogPlayLevel: [7/12] Module.MyProjectPlugin.gen.3_of_3.cpp LogPlayLevel: [8/12] MyProjectProject.init.gen.cpp LogPlayLevel: [9/12] Module.MyProjectPlugin.gen.2_of_3.cpp LogPlayLevel: [10/12] Module.MyProjectPlugin.cpp LogPlayLevel: [11/12] MyProjectProject.exe LogPlayLevel: Creating library C:\MyUnrealProjects\MyProject\Engine\Binaries\Win64\MyProjectProject.lib and object C:\MyUnrealProjects\MyProject\Engine\Binaries\Win64\MyProjectProject.exp LogPlayLevel: [12/12] MyProjectProject.target LogPlayLevel: Total time in Parallel executor: 69.60 seconds LogPlayLevel: Total execution time: 87.05 seconds LogPlayLevel: Took 87.1574621s to run UnrealBuildTool.exe, ExitCode=0 LogPlayLevel: ********** BUILD COMMAND COMPLETED ********** LogPlayLevel: Completed Launch On Stage: Build Task, Time: 86.520460 LogPlayLevel: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Creating Staging Manifest... LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BaseEditor.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BaseEditorKeyBindings.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BaseEditorPerProjectUserSettings.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BaseEditorSettings.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BaseLightmass.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BasePakFileRules.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\Category.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\Editor.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\EditorTutorials.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\Engine.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\Keywords.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\PortableObjectExport.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\PortableObjectImport.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\PropertyNames.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\RepairData.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\ToolTips.ini LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\WordCount.ini LogPlayLevel: Excluding config file C:\MyUnrealProjects\MyProject\Engine\Config\DefaultEditor.ini LogPlayLevel: Cleaning Stage Directory: C:\MyUnrealProjects\MyProject\Engine\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Copying NonUFSFiles to staging directory: C:\MyUnrealProjects\MyProject\Engine\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Copying UFSFiles to staging directory: C:\MyUnrealProjects\MyProject\Engine\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Copying DebugFiles to staging directory: C:\MyUnrealProjects\MyProject\Engine\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: Warning: WARNING: Win64 does not implement Deploy... LogPlayLevel: ********** DEPLOY COMMAND COMPLETED ********** LogPlayLevel: ********** RUN COMMAND STARTED ********** LogPlayLevel: Starting Client.... LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 29.569906 LogPlayLevel: Running: C:\MyUnrealProjects\MyProject\Engine\Saved\StagedBuilds\WindowsNoEditor\MyProject\Binaries\Win64\MyProjectProject.exe ../../../MyProject/MyProject.uproject /Game/NewWorld_5 -stdout -abslog="C:\Users\MyUnrealProjects\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Client.log" -Messaging -Windowed -CrashForUAT -SessionI d=A811583A4AFFF30DBC1957A9825977E1 -SessionOwner="MyUnrealProjects" -SessionName="Launch On Device" LogPlayLevel: Error: ERROR: Client exited with error code: -1073741819 LogPlayLevel: (see C:\Users\MyUnrealProjects\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Completed Launch On Stage: Run Task, Time: 13.792997 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Unknown Error