Can't Launch Game for Windows, PIE is ok

Hello,

i can play my c+±game fine in PIE-Mode,
but when i try to hit the “Launch” button, this happens:

67428-errorlaunch.png

the output log says:

LogPlayLevel: Project.LogDeploymentContext: End Deployment Context **************
LogPlayLevel: CommandUtils.Run: Run: C:\Users\USER-XEON-52\Desktop\Konfigurator\Saved\StagedBuilds\WindowsNoEditor\Konfigurator\Binaries\Win64\Konfigurator.exe ../../../Konfigurator/Konfigurator.uproject /Game/Maps/TestRaumMap -stdout -abslog=C:\Users\USER-XEON-52\AppData\Local\Temp\C+Program+Files+Epic+Games+4.9\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -SessionId=7A1865734BEE9783C631B59A99FB4110 -SessionOwner=USERXEON52 -SessionName='Play On Device'
LogPlayLevel: Konfigurator:
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.340326
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_14c8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1564_0///####STATCAT_Advanced####
LogPlayLevel: Konfigurator: LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogPlayLevel: Konfigurator: LogInit:Display: RandInit(2096003855) SRandInit(2096003855).LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe  -AppName=UE4-Konfigurator
LogPlayLevel: Konfigurator:
LogPlayLevel: Konfigurator: [2015.11.20-12.10.33:774][  0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe  -AppName=UE4-KonfiguratorLogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogPlayLevel: Konfigurator:
LogPlayLevel: Konfigurator: [2015.11.20-12.11.33:749][  0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Client exited with error code: 3
LogPlayLevel: Stacktrace:    bei Project.RunStandaloneClient(List`1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params)
LogPlayLevel:    bei Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile)
LogPlayLevel:    bei Project.Run(ProjectParams Params)
LogPlayLevel:    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:    bei BuildCommand.Execute()
LogPlayLevel:    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel:    bei AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:    bei AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:    bei AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
LogPlayLevel:    bei AutomationTool.Program.Main()
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files...
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 60.829402
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

Does anyone have an idea what causes this problem?

Thanks so far,
Bertram

This only seems to happen when I hit the “Lauch”-Button in the UE4-Editor UI.

I can Launch the Game succesfully via ProjectLauncher:
when clicking the Launch-Button on the Windows Profile.

Can there be a problem with reading a xml file ? I read some posts about this beeing a problem, but couldnt find more about it.

It was indeed the xml.
had to copy the xml-file to the packaged project in the right path:
link text