Can't launch ark devkit

I tried running the ark devkit before the 5.5 update and had the same results. Uninstalled and figured I would try again now that it’s in 5.5. It crashes as soon as I get to the test map. I’ve verified files, deleted shaders, verified again. Switched to studio drivers from NVidia. Not much I can do if the program crashes the second it loads.

PC Specs:

Computer Information:

Manufacturer: Micro-Star International Co., Ltd.

Model: MS-7C37

Form Factor: Desktop

No Touch Input Detected

Processor Information:

CPU Vendor: AuthenticAMD

CPU Brand: AMD Ryzen 7 5800X3D 8-Core Processor

CPU Family: 0x19

CPU Model: 0x21

CPU Stepping: 0x2

CPU Type: 0x0

Speed: 3400 MHz

16 logical processors

8 physical processors

Hyper-threading: Supported

FCMOV: Supported

SSE2: Supported

SSE3: Supported

SSSE3: Supported

SSE4a: Supported

SSE41: Supported

SSE42: Supported

AES: Supported

AVX: Supported

AVX2: Supported

AVX512F: Unsupported

AVX512PF: Unsupported

AVX512ER: Unsupported

AVX512CD: Unsupported

AVX512VNNI: Unsupported

SHA: Supported

CMPXCHG16B: Supported

LAHF/SAHF: Supported

PrefetchW: Unsupported

BMI1: Supported

BMI2: Supported

F16C: Supported

FMA: Supported

Operating System Version:

Windows 10 (64 bit)

NTFS: Supported

Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Client Information:

Version: 1747701111

Browser GPU Acceleration Status: Enabled

Browser Canvas: Enabled

Browser Canvas out-of-process rasterization: Enabled

Browser Direct Rendering Display Compositor: Disabled

Browser Compositing: Enabled

Browser Multiple Raster Threads: Enabled

Browser OpenGL: Enabled

Browser Rasterization: Enabled

Browser Raw Draw: Disabled

Browser Skia Graphite: Disabled

Browser Video Decode: Enabled

Browser Video Encode: Enabled

Browser Vulkan: Disabled

Browser WebGL: Enabled

Browser WebGL2: Enabled

Browser WebGPU: Enabled

Browser WebNN: Disabled

Video Card:

Driver: NVIDIA GeForce RTX 4090

DirectX Driver Name: nvldumd.dll

Driver Version: 32.0.15.7652

DirectX Driver Version: 32.0.15.7652

Driver Date: 5 14 2025

Desktop Color Depth: 32 bits per pixel

Monitor Refresh Rate: 59 Hz

DirectX Card: NVIDIA GeForce RTX 4090

VendorID: 0x10de

DeviceID: 0x2684

Revision: 0xa1

Number of Monitors: 3

Number of Logical Video Cards: 3

No SLI or Crossfire Detected

Primary Display Resolution: 3440 x 1440

Desktop Resolution: 5552 x 2540

Primary Display Size: 31.38" x 13.15" (34.02" diag), 79.7cm x 33.4cm (86.4cm diag)

Primary Bus: PCI Express 16x

Primary VRAM: 24563 MB

Supported MSAA Modes: 2x 4x 8x

Sound card:

Audio device: Headphones (5- Arctis Pro Wirel

Memory:

RAM: 32689 Mb

VR Hardware:

VR Headset: None detected

Miscellaneous:

UI Language: English

Media Type: Undetermined

Total Hard Disk Space Available: 7653126 MB

Largest Free Hard Disk Block: 1559544 MB

OS Install Date: Aug 03 2020

Game Controller: XInput Controller #1 detected

Storage:

Disk serial number hash: 2527115f

Number of SSDs: 4

SSD sizes: 4000G,2000G,1024G,1000G

Number of HDDs: 0

Number of removable drives: 0

Error Message:
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028

0x00007ff92e85e970 nvwgf2umx.dll!UnknownFunction
0x00007ff92e870a30 nvwgf2umx.dll!UnknownFunction
0x00007ff92ec1f217 nvwgf2umx.dll!UnknownFunction
0x00007ff92ed1a507 nvwgf2umx.dll!UnknownFunction
0x00007ff92ed26f1b nvwgf2umx.dll!UnknownFunction
0x00007ff92ed26ca4 nvwgf2umx.dll!UnknownFunction
0x00007ff8aa444030 D3D12Core.dll!UnknownFunction
0x00007ff94658af09 dxgi.dll!UnknownFunction
0x00007ff94654d35f dxgi.dll!UnknownFunction
0x00007ff9465122ca dxgi.dll!UnknownFunction
0x00007ff946527137 dxgi.dll!UnknownFunction
0x00007ff946525f5b dxgi.dll!UnknownFunction
0x00007ff946511990 dxgi.dll!UnknownFunction
0x00007ff8aa735710 ShooterGameEditor-D3D12RHI.dll!FD3D12Viewport::PresentInternal() [F:\Checkout\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp:368]
0x00007ff8aa735512 ShooterGameEditor-D3D12RHI.dll!FD3D12Viewport::PresentChecked() [F:\Checkout\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:506]
0x00007ff8aa735203 ShooterGameEditor-D3D12RHI.dll!FD3D12Viewport::Present() [F:\Checkout\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:567]
0x00007ff8aa736fd2 ShooterGameEditor-D3D12RHI.dll!FD3D12CommandContextBase::RHIEndDrawingViewport() [F:\Checkout\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:756]
0x00007ff8d69b9829 ShooterGameEditor-RHI.dll!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString2366>::ExecuteAndDestruct() [F:\Checkout\Engine\Source\Runtime\RHI\Public\RHICommandList.h:1478]
0x00007ff8d69b71da ShooterGameEditor-RHI.dll!FRHICommandListBase::Execute() [F:\Checkout\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:429]
0x00007ff8d69e25d7 ShooterGameEditor-RHI.dll!FRHICommandListExecutor::FTranslateState::Translate() [F:\Checkout\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:906]
0x00007ff8d699f4a7 ShooterGameEditor-RHI.dll!FRHICommandListExecutor::FSubmitState::Dispatch'::19’::<lambda_1>::operator()() [F:\Checkout\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:871]
0x00007ff8d69b91f2 ShooterGameEditor-RHI.dll!FRHICommandListExecutor::FTaskPipe::Execute() [F:\Checkout\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:627]
0x00007ff8d69ba4e6 ShooterGameEditor-RHI.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(enum ENamedThreads::Type,TRefCountPtr const &),0> >::ExecuteTask() [F:\Checkout\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:634]
0x00007ff8caeac703 ShooterGameEditor-Core.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [F:\Checkout\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
0x00007ff8caea25a6 ShooterGameEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [F:\Checkout\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:779]
0x00007ff8caea29ee ShooterGameEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [F:\Checkout\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:668]
0x00007ff8d66ad686 ShooterGameEditor-RenderCore.dll!FRHIThread::Run() [F:\Checkout\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:269]
0x00007ff8cb47850d ShooterGameEditor-Core.dll!FRunnableThreadWin::Run() [F:\Checkout\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
0x00007ff8cb46f9af ShooterGameEditor-Core.dll!FRunnableThreadWin::GuardedRun() [F:\Checkout\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ff949bb7374 KERNEL32.DLL!UnknownFunction

For anyone else seeing this issue please start by restoring your Nvidia settings to default.