Hello,
I’m starting UE 5.2 , i was trying it with windows projects 1 week ago and loved it,now i want to create an Android App but first of all i wanted to check if i can even compil a project and run it on my android device (or bluestack) what a good idea,i’m stuck with that problem since 2 days,checking all tutos on the internet,scratch install,another computer,but still can’t launch an empty map with just the started point . . .
Version : Unreal Engine 5.2 windows 10 x64
Android studios Flamingo 2022.2.1 Patch 2(latest)
- APIs : 34/ 12LSv2/ 12.0(S) / 11.0(R) / 10.0(Q) /8.0 (Oreo) / 7.1.1 (Nougat)
- SDK Build Tools : 34 / 33.0.2 / 32 / 31 / 30.0.3/ 30 / 29.0.3 / 29.0.2 / 29.0.1 / 29 / 26.0.3 / 25.0.3
- NDK (side by side) : 25.1.xxx
- Android command line tools : 8.0
- CMake : 3.10.2
- Android SDK platform Tools : 34.0.3
- Visual Studios 2022
- Testing Devices : Android Samsung Galaxy M13 USB Devs mod (physic); Android version 13 /UICore 5.1
- Bluestack Android emulator : Android 11 / PIE 64 / Nougat 64.
- Android Studio Emulator : Android 13 Tiramisux86_64 / API 33
Testing Method : .bat in project / Drag and drop .apk / from UE 5.2 (plateform/mydevice) all failed.
Unreal Engine Project Settings :
Tests and Errors in an empty Mobile project with just a started point (No light,No ground,Nothing…):
Samsung :
- UE 5 .2 Package Project Ok / Drag and drop computer to device : Install Ok / Launch Ok screen freezing on Unreal Engine screen, nothing happen.
- UE 5.2 Quick Launch : Failed :
LogPlayLevel: Error: UAT: ERROR: Installation of apk ‘C:\Users\RELOAD GAMING BAR\Documents\Unreal Projects\MyProject\Binaries\Android\MyProject-Android-Shipping-arm64.apk’ failed: [INSTALL_FAILED_NO_MATCHING_ABIS: INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries, res=-113]
LogPlayLevel: UAT: Performing Streamed Install
LogPlayLevel: UAT: (see C:\Users\RELOAD GAMING BAR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 0m 39s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=35 (Error_AppInstallFailed)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 26.023316
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Failed to Install app
On bluestack for PIE x64 & Android 11, Got : this device only supports OpenGL ES 2/3/3.1 which is not supported only support ES 3.2+
On Android Studio :
I tryed All tutos on the net and i dont know how to Launch an Apply made with UE 5.2 i run out of ideas . . .
Please someone to unlock my situation, i’m desperate
Thank you