Can't Launch Anything To Android - Help!

Thanks for the response! So, tried packaging it out the first time and it took what felt to be too long. Tried a second time and it worked! So thank you.

Also went back and tried Launch so I could grab the Log which is attached, along with my incomplete first Package. Is this just UE4 being unreliable? Anything I can do to make sure it works more consistently?

While I’m here - as I mentioned I have a 4.10 project that I ultimately want to get onto Android, specifically the Pixel 2 I’m using to test. Am I best trying to upgrade that project to 4.18 and then package it out? Is that even possible (pretty sure I did it with some really old projects when I first started learning, around 4.6)? Or am I better just trying to package it out on the engine version its on.

Thanks for your help!