Cant launch a Level

Hey,

If i try the “Launch” button with any example level it will produce me a error and isnt starting.
Here is a copy.
Anyone knows a solution?

Edit.

I also made a blank project with no starter content and it isnt working.
Also, i did reinstall the Engine and made recently a driver update on the graphic card.
Windows 7 - Its in Japanese - This might be a problem.
Intel Core i5-4200M
Intel HD Graphics 4600 - Latest driver version from windows update. Before this update my substance painter did crash all 5 min.
It might be this driver… not sure

Edit

I found the solution.
I had before the substance plugin installed. I did reinstall the engine and the engine did continue to use the plugin.
It said i dont have it installed and i made new projects. But they did not work.
After reinstalling the plugin and then deinstalling it.
And making a new project.
It started to work.

LogInit:Display: RandInit(154086349) SRandInit(154086349).
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LogInit: API Version: 2579680
LogInit: Compiled (64-bit): Jun 18 2015 11:02:04
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LogInit: Branch Name: ++depot+UE4-Releases+4.8
LogInit: Command line:
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LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: USER-PC
LogInit: User: User
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =2.435839 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 52.14 MB used, 52.14 MB peak
LogMemory: Process Virtual Memory: 25.71 MB used, 27.00 MB peak
LogMemory: Physical Memory: 4534.16 MB used, 16304.26 MB total
LogMemory: Virtual Memory: 287.80 MB used, 8388608.00 MB total
LogTextLocalizationManager: The requested culture (‘de_DE’) has no localization data; falling back to ‘en’ for localization and internationalization data.
LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
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LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4600 (Feature Level 11_0)
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LogRHI: Texture pool is 616 MB (70% of 880 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP DesktopTargetPlatform
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LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
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LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
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LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 53MB C:/Users/User/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogAssetRegistry: FAssetRegistry took 0.0098 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 26440 objects as part of root set at end of initial load.
LogUObjectAllocator: 5438864 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
LogHMD:Warning: SteamVR failed to initialize. Error: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘スピーカー (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 53MB C:/Users/User/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Disabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
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LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogConsoleManager:Warning: Console variable ‘r.VSync’ wasn’t set (‘GameSetting’ has a lower priority than ‘SystemSettingsIni’)
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
LogFactory: FactoryCreateBinary: PackFactory with PackFactory (0 0 C:/Program Files/Epic Games/4.8/FeaturePacks/StarterContent.upack)
LogPackFactory: Finished extracting 8 files (including 0 errors).
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/SM_AssetPlatform.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/SM_FloorPiece500x500.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/SM_FloorPiece500x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_400x200.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_500x500.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Window_400x400.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire_Sparks01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Smoke01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Smoke01_Cue.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Birds01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Music01.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Wind05.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/BP_LightStudio.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/Skybox.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Maps/Advanced_Lighting.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Maps/Minimal_Default.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Maps/StarterMap.umap”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Basic_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_New.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Grime.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Panels.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Poured.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Tiles.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Glass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Grass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Gravel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Moss.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Chrome.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Copper.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Gold.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Rust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Basalt.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Sandstone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Slate.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Panel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Water_Lake.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Water_Ocean.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Wood_Oak.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Wood_Pine.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Wood_Walnut.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Ambient_Dust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Steam_Lit.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Burst.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/m_flare_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Spark.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_CornerFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Couch.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_DoorFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_GlassWindow.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Lamp_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_PillarFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_PillarFrame300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Stairs.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_WindowFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Frame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Lamp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_StatueGlass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Cone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Cube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Cylinder.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Pipe.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Pipe_180.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Pipe_90.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Plane.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Sphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Torus.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Trim.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_TriPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Tube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Wedge_A.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Wedge_B.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_WideCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/Metal_Tile_2.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/Metal_Tile_2.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/Metal_Tile_2_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/Metal_Tile_2_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/Sky54a2048.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/Sky54a2048.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/Sky54a2048LDR.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/Sky54a2048LDR.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_ArmorMetal01.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_ArmorMetal01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_ArmorMetal01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_ArmorMetal01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bark02_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Bark02_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bark02_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Bark02_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Base_Metal_Gray_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Base_Metal_Gray_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Base_Metal_Gray_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Base_Metal_Gray_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Burst_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Bush_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Bush_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Chair_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Chair_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Checker_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Cliff_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Cliff_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Cliff_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Cliff_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleDark_01_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleDark_01_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_04b_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_04b_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_04_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_04_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_04_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_04_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_04_R.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_04_R.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Cobble_01_H.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Cobble_01_H.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete01_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete01_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_01_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_01_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Floor01.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Floor01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Floor01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Floor01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Wall07.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Wall07.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Wall07_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Wall07_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Wall_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Wall_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Wall_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Wall_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_DesertCrystal01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_DesertCrystal01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Dirt_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Dirt_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Dirt_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Dirt_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Door_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Door_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Dust_Particle_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Explosion_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Frame_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Frame_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base02.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Generic_Concrete_Base02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base02_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Generic_Concrete_Base02_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base04_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Generic_Concrete_Base04_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base04_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Generic_Concrete_Base04_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base_06.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Generic_Concrete_Base_06.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base_06_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Generic_Concrete_Base_06_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base_07.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Generic_Concrete_Base_07.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base_07_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Generic_Concrete_Base_07_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Gradinet_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Gravel_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Gravel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Gravel_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Gravel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_01_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_01_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_02_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_02_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_02_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_02_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Detail_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Detail_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Dirt_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Dirt_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Dirt_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Dirt_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Grass_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Grass_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_ground_Moss_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Moss_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Noise_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Noise_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Lamp_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Lamp_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_MacroVariation.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Copper_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Dark_Gun_metal_E.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Dark_Gun_metal_E.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Dark_Gun_metal_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Dark_Gun_metal_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Gold_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Gold_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Metal01_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Metal01_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Metal01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Metal01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Metal03_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Metal03_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Metal03_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Metal03_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Painted_04_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Painted_04_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Painted_04_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Painted_04_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_01_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Rust_01_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Rust_01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Rust_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Rust_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Scuffed_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Scuffed_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Scuffed_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Scuffed_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Steel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Steel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_PaintedMetal01.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_PaintedMetal01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_PaintedMetal01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_PaintedMetal01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Paint_Metal_Rust_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Paint_Metal_Rust_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Paint_Metal_Rust_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Paint_Metal_Rust_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_PatchyGrass_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_PatchyGrass_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_PatchyGrass_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_PatchyGrass_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_RockMesh_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_RockMesh_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rocky_01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rocky_01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_01_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_01_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_01_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_01_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_03_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_03_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_03_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_03_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_05_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_05_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_05_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_05_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_06_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_06_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_06_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_06_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_07b_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_07b_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_07_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_07_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_07_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_07_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_08_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_08_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_08_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_08_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_09_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_09_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_10_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_10_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_10_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_10_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_11b_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_11b_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Detail_02_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Detail_02_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Detail_02_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Detail_02_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Detail_03_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Detail_03_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset” to “…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Slate_D.uasset”
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LogRenderer: Reallocating scene render targets to support 256x256 (Frame:2).
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LogFeaturePack:Warning: Inserted 1 feature packs
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001C246200
LogAIModule: Creating AISystem for world FirstPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 86.55ms to complete.
LogFileHelpers: Loading map ‘FirstPersonExampleMap’ took 35.599
LogCollectionManager: Loaded 0 collections in 0.003437 seconds
LogContentBrowser: Native class hierarchy populated in 0.0077 seconds. Added 1807 classes and 307 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0016 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 52.56 seconds (BP compile: 0.47 seconds)
LogContentStreaming: Texture pool size is 0.000000MB
LogContentStreaming: Texture pool size now 200 MB
LogRenderer: Reallocating scene render targets to support 824x312 (Frame:3).
LogAssetRegistry: Asset discovery search completed in 47.0856 seconds
LogPlayLevel: PIE: No blueprints needed recompiling
PIE: New page: PIE session: FirstPersonExampleMap (Jul 2, 2015, 6:48:18 AM)
LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.032939s)
LogAIModule: Creating AISystem for world FirstPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.002526s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.038885s)
LogInit: XAudio2 using ‘スピーカー (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘FirstPersonGameMode_C’
LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2015.07.01-21.48.18
LogActor:Warning: GameSession /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor’s RootComponent - picking one arbitrarily
LogActor:Warning: GameNetworkManager /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor’s RootComponent - picking one arbitrarily
LogWorld: Bringing up level for play took: 0.017374
PIE: Info Play in editor start time for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap 1.539
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000441D6520
LogPlayLevel: Launcher Device ID: WindowsNoEditor@USER-PC
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LogSavePackage: Save=11.247459ms
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LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1ac8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1968_0///####STATCAT_Advanced####
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
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LogCook:Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogSavePackage: Save=1.740673ms
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogSavePackage: Save=2.976798ms
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LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeCam_mat → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeCam_mat.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
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LogCook:Display: Cooking /Paper2D/DummySpriteTexture → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Emitter.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset
LogSavePackage: Save=9.392246ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
LogSavePackage: Save=8.736620ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogSavePackage: Save=1.631881ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
LogSavePackage: Save=23.104975ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset
LogSavePackage: Save=66.393143ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
LogSavePackage: Save=1.530068ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset’
LogCook:Display: Cooking /Engine/EngineResources/AICON-Red → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset
LogSavePackage: Save=1.510363ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
LogSavePackage: Save=5.847267ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Textures/FirstPersonCrosshair → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/FirstPersonCrosshair.uasset
LogSavePackage: Save=0.768113ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/FirstPersonCrosshair.uasset’
LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset
LogSavePackage: Save=12.743453ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogSavePackage: Save=1.510773ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogSavePackage: Save=79.161636ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHeightFog.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
LogSavePackage: Save=157.547363ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset’
LogCook:Display: Cooking /Engine/EngineResources/Black → C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
LogSavePackage: Save=1.268557ms
LogSavePackage: Async saving from memory to ‘C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset’
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 272, size is 226.38kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 12.644735s total time 46.817711
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 45.033513
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1990_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1968_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/User/Documents/Unreal Projects/MyProject/MyProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -Messaging -device=WindowsNoEditor@USER-PC -addcmdline=-SessionId=833505C84EB6063E6B77C69719A89421 -SessionOwner=User -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-07-01_21.49.18
LogPlayLevel: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=True
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\User\Documents\Unreal Projects\MyProject\Binaries\Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\User\Documents\Unreal Projects\MyProject\Binaries\Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\User\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProject.exe
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\User\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProject.exe
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=MyProject
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘MyProject-Win64-Development.target.xml’. Check that this target has been built.
LogPlayLevel: Stacktrace: 場所 Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
LogPlayLevel: 場所 Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: 場所 BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: 場所 BuildCommand.Execute()
LogPlayLevel: 場所 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: 場所 AutomationTool.Automation.Process(String] CommandLine)
LogPlayLevel: 場所 AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: 場所 AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: 場所 AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Missing receipt ‘MyProject-Win64-Development.target.xml’. Check that this target has been built.
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.606151
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1420_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1968_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000062
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
LogPlayLevel: Launcher Device ID: WindowsNoEditor@USER-PC
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Engine/GlobalShaderCache-PCD3D_SM4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Engine/GlobalShaderCache-PCD3D_SM5!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/AssetRegistry!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_AnimBP!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Fire!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Fire_Montage!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Idle!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_JumpEnd!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_JumpLoop!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_JumpStart!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Run!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Audio/FirstPerson_WeaponFire!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonCharacter!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonGameMode!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonHUD!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonProjectile!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/M_UE4Man_Body!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_Skeleton!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_Mannequin_MAT_MASKA!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_Mannequin_occlusion_Mobile!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_Mannequin__normals!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/CubeMaterial!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/CubeMesh!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/FirstPersonCube_Rounded!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/FirstPerson_ProjectileMesh!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Textures/FirstPersonCrosshair!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedAssetRegistry!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_f14_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1968_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_1934_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_16a0_0///####STATCAT_Advanced####
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 272, size is 226.38kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000034s total time 0.817247
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1ad4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1968_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000115
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1830_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1968_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/User/Documents/Unreal Projects/MyProject/MyProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -Messaging -device=WindowsNoEditor@USER-PC -addcmdline=-SessionId=833505C84EB6063E6B77C69719A89421 -SessionOwner=User -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-07-01_21.54.22
LogPlayLevel: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=True
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\User\Documents\Unreal Projects\MyProject\Binaries\Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\User\Documents\Unreal Projects\MyProject\Binaries\Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\User\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProject.exe
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\User\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProject.exe
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=MyProject
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘MyProject-Win64-Development.target.xml’. Check that this target has been built.
LogPlayLevel: Stacktrace: 場所 Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
LogPlayLevel: 場所 Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: 場所 BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: 場所 BuildCommand.Execute()
LogPlayLevel: 場所 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: 場所 AutomationTool.Automation.Process(String] CommandLine)
LogPlayLevel: 場所 AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: 場所 AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: 場所 AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Missing receipt ‘MyProject-Win64-Development.target.xml’. Check that this target has been built.
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.100040
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_17a4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1968_0///####STATCAT_Advanced####
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000104
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error