So, I was following the tutorial on how to make a ladder system in UE4. For the most part, it works. However, I found that if I jump on the ladder and I climb to the top, I won’t be able to jump, unless I fall off of a ledge. Is there any fix to this? Here’s the playlist, just in case: #4 Communication Between Ladder And Player - Unreal Engine 4 Ladder Tutorial Series - YouTube
So, quick update, I found out that it’s because of the jumping code I have set up. The only reason it’s set up like this, is because of the coyote time code I have.
So I’ll find a better coyote time set up. If you still want to answer, go for it.
You would have to have a boolean in the character to check if is currently on a ladder then on jump (you can set it in the toggle climbing function)
- if this boolean is true then trigger the “toggle climbing” with a passed in false and carry out the jump code as usual
- if false carry out the jump code as usual
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