I am displaying Widget1, (hereinafter just W1), it takes about 1/10 of the whole screen, i.e. a small part of the last one. By pressing a button on W1, another widget (W2, also occupies about 1/10 of the screen) is created, the person looks at and interacts with W2, but when he clicks on another button of W1, it does not work, while W2 is active. The user cannot interact with W1 at all, as if W2 is blocking W1. It seems to me that there should be a switch somewhere that fixes this, but I haven’t found it, so maybe the question was asked incorrectly. Anyway, I ask for your help.
Are you talking about widgets you AddToViewport or widget components in the world ?
Can you show some screenshots?
If you use ordinary widgets in the players viewport it could be possible that you set the Visibility to Visible instead of Not Hit-Testable. Or play around with the ZOrder in the AddToViewport node, W1 would be ZOrder 1 and W2 ZOrder 0 or W1 => 100 and W2 => 99 and W3 => 98 etc. You could also explain what you want to do, maybe there is another solution.