Can't interact with 3d UMG widgets

Nick, sorry to bother you about the EditableTextBox in UMG again, but you stated(in my AnswerHub post):
“Essentially you need to set focus as Slate User 0, instead of the slate user index you’re assigned based on the virtual user index. That will change the focus of Slate for the hardware mouse and keyboard user, placing it onto whatever widget you click.”

If you don’t mind, could you please elaborate a little further? I looked at the code and I was struggling with where I might be able to make these changes, or at least I didn’t know exactly where I might look to find somewhere to start, other than the WIC class.

I actually wanted to create some kind of switch that would change between the old and new interaction method, but my programming knowledge is very minimal, very limited.

Thanks :slight_smile: