Just wanted to post this here, this is the new method of interacting with 3D Widgets.
While I can understand the benefits of this method, it has also caused more issues (for me at least, mostly because the system I had was working fine, and now it’s not).
The big one being that you can no longer easily type into EditableTextBox’s on a 3D widget, where-as, before, you could.
Most of my game is based around interaction with in game computers, navigating the back-end of the in-game operating systems with command lines (in game hacking) and now it’s been made into a bit of a hassle.
I posted on answerhub in regards to the EditableTextBox problem if anybody wishes to contribute.