thats also in the project settings with 5.4 … maybe even 5.3 … Sets what you just wrote.
But aside from that it turns out that wasnt even my problem…
found my issue had to do with the tile size for the virtual texture… lowering it made it no longer blur when i turned the camera. Also made it so that the red line never maxed out. Not sure why but it worked. It even increased the pool memory automatically.