Cant increase VT Pool for [DXT5, BC5, DXT5] ... no matter what i type in in the vtpool project settings menu.

This screenshot is my problem… i get constant blurring when i turn the camera… The error is up top.

I try to fix it but I cant increase VT Pool for [DXT5, BC5, DXT5] … no matter what i type in in the vtpool project settings menu. I can increase the DXT1 pool or BC5 pools just fine… whats the problem here? How do i do this correctly?

DefaultEngine.ini BaseEngine.ini

This section:

[/Script/Engine.VirtualTexturePoolConfig]
; Configure VT physical memory pools. Useful commands to set these:
; “stat virtualtexturing” show dynamic use of the VT system including the cache loads
; “r.VT.ListPhysicalPool” list in-depth details on the allocated physical pools
; “r.VT.DumpPoolUsage” list in-depth details on asset usage of physical pools
; The default pool size and behavior is set here. It can be overridden in project config files.
+Pools=(SizeInMegabyte=64, bAllowSizeScale=False, bEnableResidencyMipMapBias=True)
; Specific pools can be configured per tile size or format in project config files. Examples commented below:
;+Pools=(Formats=(PF_DXT1), SizeInMegabyte=36, bAllowSizeScale=True, ScalabilityGroup=1, bEnableResidencyMipMapBias=False)
+Pools=(Formats=(PF_DXT5, PF_BC5, PF_DXT1), SizeInMegabyte=100)

Your pool can be set on the bottom.

You like want a line like this:

+Pools=(Formats=(PF_DXT5, PF_BC5, PF_DXT5), SizeInMegabyte=1000)

thats also in the project settings with 5.4 … maybe even 5.3 … Sets what you just wrote.

But aside from that it turns out that wasnt even my problem…

found my issue had to do with the tile size for the virtual texture… lowering it made it no longer blur when i turned the camera. Also made it so that the red line never maxed out. Not sure why but it worked. It even increased the pool memory automatically.

Dear Forum members, I have a question not actually related to this topic. I am selling audio assets on the marketplace. I want to understand from game developers standpoint, is it possible to import and use audio asset packs of varied sample rates and bit depths into a single project. Suppose you are making a game and most your audio asset packs that you bought from marketplace are in 44.1 khz but then you liked one asset pack which is in higher sample rate, would you be able to import it and use it in the same game project your are working on.

Hi,
could you elaborate on how to enable this category in the ini file? I opened my ini and I do not have the section that you just copied here. I only have [/Script/Engine.RendererSettings]. I dont have any script block that mentions virtual textures or streaming at all even though I have those enabled and used in my project.
I would greatly appreciate your help as im hitting a wall trying to fix this for days.

MY MISTAKE
BaseEngine.ini…

1 Like

Oh! Thanks so much for the reply, found it. Im gonna give your suggestion a try asap.

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