I found other such posts here and here is MY info:
No special character in my profile name.
No change to my windows kit.
No change to my VS 2013.
Only change was upgrading to Unreal 4.7.3
I got this with a brand new project from third person template, added a class, this popped up.
Opened an older project, same error.
Reinstalled the kit, vs and unreal.
What do I do now?
1>------ Build started: Project: Islands, Configuration: Development_Editor x64 ------
1> Parsing headers for IslandsEditor
1> Reflection code generated for IslandsEditor
1> Performing 10 actions (4 in parallel)
1> [3/10] Resource Islands.rc
1> [2/10] Resource ModuleVersionResource.rc.inl
1> PCH.Islands.Islands.h.cpp
1>D:\Dropbox\Workspaces\unrealEngine4\islands\Islands\Source\Islands\Resources\Windows\Islands.rc(8): fatal error RC1015: cannot open include file 'windows.h'.
1>
1>C:\Epic Games\4.7\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
1>
1>c:\epic games\4.7\engine\source\runtime\core\public\Windows/MinWindows.h(62): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: D:\Dropbox\Workspaces\unrealEngine4\islands\Islands\Binaries\Win64\UE4Editor-Islands.dll
1> Cumulative action seconds (4 processors): 0.00 building projects, 0.43 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
1> UBT execution time: 8.72 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Epic Games\4.7\Engine\Build\BatchFiles\Build.bat" IslandsEditor Win64 Development "D:\Dropbox\Workspaces\unrealEngine4\islands\Islands\Islands.uproject" -rocket" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========