I’m trying to use the FBX import pipeline to do some stuff:
This is resulting in this line:
c:\Program Files\Epic Games\4.8\Engine\Source\Editor/UnrealEd/Private/FbxImporter.h(76) : fatal error C1083: Cannot open include file: 'fbxsdk.h': No such file or directory
That’s not even my header file that’s unable to find the file, it’s in the engine file that I’m including above. Any idea how I can resolve this?
Also, what’s with that bizarre change from backslash to forwardslash mid-path?