Hi. I am new to importing animation for creating characters and I am beginning with something very simple…
I want to create a PacMan style character, I create one in Maya, make the skeletal mesh and two hemispherical meshes bound to it, Three keys (closed mouth, open mouth, closed mouth) in a 20 frames sequence:
Then I export all using this FBX settings, which I suppose to be correct:
I import that in UE4 using this settings:
And that is what I get in Persona. The animation neither shows, nor works, it seems to be reduced to 4 frames, and the mesh stands still in all frames in the pose of the frame when I exported it from Maya.
What am I doing wrong???
Hi!
I think you need to enable Resample All . Because FBX Importer incorrectly works with animation curves. Also you need to have FBX File Format Version - FBX 2014/2015.
It still does not work. I have tried with the resample all option, using the FBX2014/15 version, even baking the animation in Maya prior to exporting. No success…
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I attach the Maya 2016 file to make a try. Also the fbx file created. Thanks!
You created a wrong skeletal mesh. All geometry must be attached to the skeleton using the Skin modifier.
I fixed your file.
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Thank you very much for you effort and for correcting the file! Nevertheless, I just got to export/import everything correctly using a hierarchical attach. No skinning and no in-Maya animation baking /no resampling are necessary. .Here are the settings and the maya file in case anyone want to check or use them

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