Okay, so I can’t seem to get Unreal to accept my iclone animated files converted with 3dxchange. Has anyone had luck in this department or know any information I can read?
Good afternoon fellow iClonites. I hope this helps out. I use the G3 model for most of my characters and just recently got it to import animations.
In iclone load G3 (or character of choice)
Edit in 3dxchange
From 3DXChange, export the model with no animation in FBX format
Next, add some animations in 3DXChange, I love the super powers pack
Now Export again, with animations in FBX format
Now we should be cooking…
Open up UE4. Import the base mesh that we exported with no animations. When you import this base mesh it will create a new skeleton for UE4 to use
Now import the animation fbx files that we made
Let me know if there is something I missed and I will help more if I can. What happens is the first fbx (No Anim) that we imported basically gave UE4 a new skeleton. After that your just importing animations that can now be used on the skeleton. I found this article looking for help with the next logical question, “How can I get an iClone skeleton converted to work with the UE4 animations.” Let me know if this helps.