I am confused why I can’t get any collision to work on this skeletal mesh, it creates this weird capsule collision for it that I can’t change.
Hey @shotty46290!
A few questions:
- How are your bones supposed to be set up? I am not seeing any limbs or anything similar.
- Have you set up your physics actor? That is where your collision is set.
Any additional information you can provide will be a big help in solving your problem!
My bones I created only for sockets. it is ment to be buildable platform, and the sockets are so I can spawn and attach to the sockets.
I always thought the collision comes from UBX pipeline of unreal anything that is a static mesh that I put in with UBX comes in with its collision just fine.
Hi
Have you
fixed the problem already?
nope never fixed it
Try to set the “Primitive Type” to Multi Convex Hull and see if it can be fix.
I tried changing around the primitive shape already, box makes the most sense for my mesh, but changing the primitive type never changed it from a capsule collision.
have you re-build you mesh??
at the right bottom bottom with green color
thank you rebuilding the mesh fixed it and gave it. The box collision I have been trying to get on it.
solution was to switch it to box primitive shape and then re-build mesh.