Can't import Blend Shape from Maya

I tried using the tutorial “FBX Morph Target Pipeline” and I can’t get it to work to save my life. Just as a test I finally tried using a cube and set up a morph target where I just moved the top 4 Vertex points. It works in Maya, I can move the slider and the cube changes. I did not setup any keyframes in Maya, not sure if that matters or not. I export with these settings.

Also under FBX File Format I have tried both Binary and ASCII and Versions 2013 and 2014.

In UE4 I created a new folder in the Content Browser and select Import. When the Import dialog box pops up I have tried to let it choose the file format and as the tutorial suggests I have tried to select FBX Skeletal Meshes, however I don’t have any bones, but neither did the tutorial. It immediately fails and gives me this error.

If in the File import dialogue box I select FBX Static Mesh it at least opens the FBX Import Options dialogue box. If I unselect Import as Skeletal then the Import Morph Target option disappears.

I’m using
UE4 Version 4.6.1 and
Maya 2015

I attached the FBX here.[link text][4]

Any help would be great, thank you.

Hi!

I think this is bug. Yes, main supporter report about fixing this error in import morph target without skeleton in UE46, but i import your FBX in UE 4.6.1. and get error. Importing file in UE47 runs without errors.

Hello

Then I will wait for 7. Thank you for looking, I was not sure if it was user error or not. At least now I know. Thank you.