Can't import Asset Metadata to Animations from Maya

I’m trying to add asset Metadata to FBX Animations on export. They export to FBX just fine. I also have some animatio curve data that exports fine and gets converted into Animation Sequence curves.

But Asset Metadata doesn’t seem to import with Animations. I’m following these instructions: https://docs.unrealengine.com/en-US/...ine/index.html

My metadata info attributes are on the root of the skeleton as I’m exporting.

Anyone know what’s up? Is there another method?

I’m having the same issue, @johnnyRobotox were you able to find a work around?
Thanks!