Hi all,
I have a Gameplay Ability for a Skill with cost Gameplay effect. I want to ignore cost gameplay effect when applied character has “State.ManaImmune” tag. I used both SourceTags and TargetTags’s IgnoreTags but none of them worked. Modifier is always applied to the character’s Mana attribute when I committed the ability with “Commit Ability” node. How can I make it work?