Can't ignore cost gameplay effect by tag

Hi all,

I have a Gameplay Ability for a Skill with cost Gameplay effect. I want to ignore cost gameplay effect when applied character has “State.ManaImmune” tag. I used both SourceTags and TargetTags’s IgnoreTags but none of them worked. Modifier is always applied to the character’s Mana attribute when I committed the ability with “Commit Ability” node. How can I make it work?

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Hi,

You should add that this State.ManaImmune to the Ignore Tags container of the Application Tag Requirements instead:

350512-applicationtagrequirements.png

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I hope this helps, and good luck :slight_smile:

2 Likes

It works, thank you @DevinSherry :slight_smile:

1 Like