I used operator overriding ‘&’ as global function.
it worked so well in Editor and pc.
but A problem appear in packaging.
A Error was about operator overriding ‘&’ as global function.
(operator overriding as class member function was fine.)
Can’t i use operator overriding as global function?
(for mobile and for packaging)
here is Error Log in packaging.
MainFrameActions: 패키징 (안드로이드 (ETC1)): UnrealBuildTool: 53 warnings generated.
MainFrameActions: 패키징 (안드로이드 (ETC1)): UnrealBuildTool: [6/6] clang++.exe Client-armv7-es2.so
MainFrameActions: 패키징 (안드로이드 (ETC1)): UnrealBuildTool: C:///android-ndk-r11c/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/…/…/…/…/arm-linux-androideabi/bin\ld: error: Client/Client.generated.cpp-armv7-es2.o: multiple definition of ‘operator&(int, FOint32 const&)’
MainFrameActions: 패키징 (안드로이드 (ETC1)): UnrealBuildTool: C:///android-ndk-r11c/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/…/…/…/…/arm-linux-androideabi/bin\ld: Client/Module.Client.cpp-armv7-es2.o: previous definition here