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Can't i use one Savegame Object for 2 different player charakter at the same time?

Hello Forum
I am working on a local multiplayer and have set up this BP in my gamemode :



When i play the game, the save for player one works as intended (Save Location, load location). The second Player Character does nothing and when i close the game, UE tells me that:
“Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue”. Blueprint: ThirdPersonGameMode Function: Execute Ubergraph Third Person Game Mode Graph: EventGraph Node: Set”

I tested many things but cant get it to save the location of both Players.
Could you pleas help me?

Solution:

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