I am working on a local multiplayer and have set up this BP in my gamemode :
When i play the game, the save for player one works as intended (Save Location, load location). The second Player Character does nothing and when i close the game, UE tells me that:
“Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue”. Blueprint: ThirdPersonGameMode Function: Execute Ubergraph Third Person Game Mode Graph: EventGraph Node: Set”
I tested many things but cant get it to save the location of both Players.
Could you pleas help me?