ReferenceBaseContainer is a pure reference to the ActorClass itself…Do I necessarily need to reference a Blueprint (Sorry if this question may seem a bit dumb).
I tried it with a reference to a plant Blueprint which is derived from that class and the variable is clearly set to true in the blueprint (by code) but the result is the same as with the reference to the class…it is callable but not readable…strange, I don’t get it.
Here is the code (public) which declares the variable.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Container)
I’ve created a new clean testproject, created a testclass, made 2 Blueprints (one from TestClass and one from Actor). The testclass contains a bool and an int variable.
I referenced the Blueprint Testclass the same way as I did before and as it is done in this tutorial
both int and bool values are clearly visible in the BP_TestClass, but once I want to read them by the reference in BP_AccessTest(from Actor.h) the result is the same…you could call them but not read them (Failed to find variable property)
Could please anybody try to reproduce the issue? I’ll try it too in the lunchbreak on a difference PC