Can't I enable input for both blueprint and player controller?

I made a radial force for left mouse button. Placed a bridge and a destroyable bridge at the same place and used the collision of non destructible bridge…I want to make myself able to switch mesh collisions when I left click and apply the radial force to the bridge at the same time but they can’t be at the same time because of the “enable input”

here is what I have done
this is my bridge blueprint
http://1.1m.yt/22RLspW.png

this is my radial force blueprint
http://3.1m.yt/OBzGcZ0.png

when I step into bridge blueprint’s collision and press left mouse button… it switches the collision as I want but doesn’t do the radial force at first click…

Hey mufaya-

Does the InputAction Blast use the left mouse button for input? If so, please try selecting your Left Mouse Button / Input Action Blast nodes and in their details panel, ensure that the “Consume Input” checkbox is not checked. This controls if, when a button is pressed, other instances of that button input are triggered as well. Unchecking this value will allow all events that are triggered by Left Mouse Button or Blast input to trigger at once.

Cheers

Thanks a lot… it worked just as I want :slight_smile: