I have been trying to make what I thought would be a simple retexture mod for the wyverns, but I can’t get it to work for the life of me. I feel like I’m doing everything right, following the limited number of tutorials out there, but I guess I’m not.
I’m following this tutorial as a startup to prep the mod folder (I’ve also seen others, and this one’s a little different in the sense that it adds a new map to it so it doesn’t load TheCenter map or whatever):
And then I’m following this other tutorial, to add the new dino(wyvern) variant:
I feel like I’m doing everything by the book, and yet my game crashes on startup, having my mod as the only mod enabled for testing purposes. I even started a new game file.
Now, those tutorials don’t go into actually retexturing anything. So, what I do is basically, whatever file inside the wyvern blue print that I know I’m gonna be editing, I copy to my mod’s folder, and replace it in the blue print. After I’m done and everything appears to be linked to one another the way the tutorials show, I cook it as a normal mod, upload it to steam, download it to my game, enable it, and once I start a new game, I get a weird long popup and crash.