I have a weapons blueprint made for some .223 ammo and it has a struct with many different variables, eg:
• item name
• item weight
• item description , etc.
In my main inventory blueprint I want to compare a (box of .223 ammo) vs the (single .223 bullets) buy their struct name “item name” and not by their blueprint name or class name. Is there a way to get access to a blueprint and its struct and grab a variable form it? I can hard code the names as a string but if I rename the weapon blueprints or their “item names” in the struct, I will have to go back and manually change them.
Thanks in advance