can't get UE to run with zip files on linux

Hello.I managed to download the zip file for the latest Unreal engine. I’m having trouble getting it to run . I am on a fully updated install of Linux Mint.I posted on the mint forum since the os handles zip files. The awesome folks just posted bits and links from unreal info,etc.They did link a vid of a lady from unreal that got it working and my install has similar unreal files but not the one she right clicks on and opens the CLI with and opens UE eventually.

   I can give a detailed explanation if anyone here is on Linux.

Hello again :slight_smile:

You will need to extract the zip somewhere, just double clicking it in GNOME file manager should do the job, there will then be a directory called ‘Linux_Unreal_Engine_5.4.2’ (in the same directory the zip was in; and assuming current version, name may obviously vary otherwise!).

The ‘goodies’ are within, binaries of interest can be found in /Engine/Binaries/Linux.

e.g. assuming you extracted the zip in your home directory then:
~/Linux_Unreal_Engine.5.4.2/Engine/Binaries/Linux/UnrealEditor
Will launch the editor.

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This video is the closest I’ve come to success. ican follow along with her until she gets to right clicking the epicwebhelper where I get stuck.I just don’t have that entry in my system at that location to right click on. Could it be a small difference between a ubuntu and a mint install?

The only time I have access to a folder named epic weblauncher is before I extract the engine folder, and when I right click on it it doesn't have an option to go to the CLI. And hello again silnarm and thank you for the help.

Can never get past the 10% load

Blockquote

LoginId:1c009658750d48f598163265b21cdd9f-000003e8

Fatal error: [File:./Developer/DerivedDataCache/Private/DerivedDataBackends.cpp] [Line: 201] Unable to use default cache graph ‘InstalledDerivedDataBackendGraph’ because there are no readable or writable nodes available. 0x000072f5ab42431b libUnrealEditor-DerivedDataCache.so!UE::DerivedData::FDerivedDataBackendGraph::FDerivedDataBackendGraph() [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/DerivedDataCache/Private/DerivedDataBackends.cpp:197] 0x000072f5ab427f2a libUnrealEditor-DerivedDataCache.so!UE::DerivedData::Private::FDerivedDataCache::FDerivedDataCache() [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/DerivedDataCache/Private/DerivedDataCache.cpp:572] 0x000072f5ab405c28 libUnrealEditor-DerivedDataCache.so!UE::DerivedData::Private::CreateCache(FDerivedDataCacheInterface**) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/DerivedDataCache/Private/DerivedDataCache.cpp:1146] 0x000072f5ab4294cb libUnrealEditor-DerivedDataCache.so!UE::DerivedData::Private::FDerivedDataCacheModule::CreateCacheOnce() [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/DerivedDataCache/Private/DerivedDataCacheModule.cpp:42] 0x000072f5ab406feb libUnrealEditor-DerivedDataCache.so!UE::DerivedData::GetCache() [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/DerivedDataCache/Private/DerivedDataCacheModule.cpp:107] 0x000000000025ae3b UnrealEditor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:3295] 0x00000000002510e2 UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:136] 0x000072f5a8688a52 libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269] 0x000072f5a822a1ca libc.so.6!UnknownFunction(0x2a1c9) 0x000072f5a822a28b libc.so.6!__libc_start_main(+0x8a) 0x000000000023a619 UnrealEditor!_start()

libUnrealEditor-DerivedDataCache.so!UE::DerivedData::FDerivedDataBackendGraph::FDerivedDataBackendGraph() [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/DerivedDataCache/Private/DerivedDataBackends.cpp:197]
libUnrealEditor-DerivedDataCache.so!UE::DerivedData::Private::FDerivedDataCache::FDerivedDataCache() [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/DerivedDataCache/Private/DerivedDataCache.cpp:572]
libUnrealEditor-DerivedDataCache.so!UE::DerivedData::Private::CreateCache(FDerivedDataCacheInterface**) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/DerivedDataCache/Private/DerivedDataCache.cpp:1146]
libUnrealEditor-DerivedDataCache.so!UE::DerivedData::Private::FDerivedDataCacheModule::CreateCacheOnce() [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/DerivedDataCache/Private/DerivedDataCacheModule.cpp:42]
libUnrealEditor-DerivedDataCache.so!UE::DerivedData::GetCache() [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/DerivedDataCache/Private/DerivedDataCacheModule.cpp:107]
UnrealEditor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:3295]
UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:136]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
libc.so.6!UnknownFunction(0x2a1c9)
libc.so.6!__libc_start_main(+0x8a)
UnrealEditor!_start()

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