Can't get trained ML Deformer to deform character; missing DefaultMLDeformerGraph (UE 5.8)

Hi there,

Trying to get an ML Deformer to actually deform a character blueprint.

Trained the model, and during training I can see vertices moving in the training base (though the mesh doesn’t deform here - not sure if relevant):

According to this tutorial: How to Use the Machine Learning Deformer in Unreal Engine | Unreal Engine 5.8 Documentation | Epic Developer Community

I need to add the MLDeformer component to a character blueprint to use the trained model, and set the Deformer Graph on the character skeletal mesh. But I can’t find the DefaultMLDeformerGraph in my engine content.

It says “If you do not have a Deformer Graph, you can use the example DefaultMLDeformerGraph located in the Engine > Plugins > MLDeformer Content > Deformers content folder. To access this folder, click on Settings in the Content Browser and enable both Show Engine Content and Show Plugin Content.”

The only ML Deformers available seem to be these three, and none of them seem to work to deform my character.

Appreciate any help, thanks!