Hey all, I’ve enabled the max trackers on HUD to 2. I’ve tried assigning both trackers on game start with triggers and switches and on players being spawned. Also, if I remove the custom widget blueprints and restore them to default they both show together. So I know that they’re both being assigned but nothing seems to get both of them to show at the same time. And it seems that the “Wanted” UI has a higher priority when both are assigned because in the video I Assign the other Tracker but it doesn’t show until I remove the “Wanted” Tracker. Any ideas with what could be happening?
Some important settings within both trackers:
- Both are set to track events
- Reset on First Spawn set to “True”
- Sharing is set to “Individual”
- When target is reached “Do Nothing”
- Show on HUD “Both”
- Tracker Completion Ceremony set to “False”
- Use Persistence set to “False”