Can anyone tell me why I can see them in a blank template I just started for mobile but as soon as I import my Windows game map and assets then I dont see those touches in the mobile preview window?
Thank you
I launced a new mobile template with starter content included.
I imported all my assets from my Windows version of the game and deleted the Pawn BP (character) that was in the template and imported mine in from Windows version.
Everything works fine. I did a build and everything works.
But Unreal seems to think that this is not a mobile game now so I am not sure how to tell it to show those touches in the mobile preview.
There is something that travelled with my assets from my Windows version that is making these touches not show.
I cant figure out what it is.
If I preview the physics ball template in a newly created project specifically for mobile then they do show up.
So not sure what the deal is here
So if I start a fresh mobile template and keep the original map and content in it just bring mine in then if I open the template starter map then the touches do show.
It still works.
But the moment I open my map (that came from the Windows version) then the touches dont show.
Someone on Reddit suggested that my imported player’s game mode or controller might be overriding input settings which makes sense so I did a get player controller and activate touch imput and made sure the touch input is pointing at the virtual left joystick only.
Its still not working but I am doing a full build now and will restart the editor to see if that works.
I still don’t see any virtual joystick in the imported map with my Windows created player pawn BUT if I open the map with the default rolling pawn in it, it DOES show. So it is working with the default mobile template’s player pawn just not with the Windows created one.
I have a theory. I just launched a test new Windows project and when I look at the mobile preview the left virtual joystick does show. I think its because I changed the folder structure around in my project. I moved the pawn BP up one level and created my own Blueprints folder and moved the character BP in there. It might have “broken” the connection somehow and the preview doesn’t know where to find the virtual joystick or visa versa. That is what I think is going on. The virtual joystick does show in a newly created Desktop or console targeted template so it does work. So it can only be something I did as I started to build my own project in the template.