Can't get the nanite displacement in the mesh asset manager to do anything.

Hello! Real headscratcher about how this function is supposed to work? No matter what mesh I use, what settings I use, what UV channel I use or what displacement texture I use, I can’t get it do anything? Material-based displacment works normally.

You need to set the trim relative error also

Thank you for the answer, that works like a charm! Interesting that that’s a requirement.

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