Can't get the character moving

Greetings everyone,

I’m trying to develop a virtual environment for my thesis

I created a WebBrowser Widget Pop Up, that’s supposed to pop up on overlap with a cube

The character at first was not stopping running, so I created a Disable Movement node for that;

But the character of course wont start moving after I close this WebBrowser Widget

And I have been trying various nodes to make it start moving

I tried using Remove from Parent, Get Player Controller, Set Input Mode Game Only, Get Player Character, Cast to BP_ThirdPersonCharacter, Get Character Movement, Set Movement Mode, and Enable Input nodes in various combinations inside the widget blueprint, wiring execution and object pins as appropriate, but none of these restored character movement after the widget was closed. I’m able to look around holding down the left mouse button only.

Any suggestions anyone?

Things that are simple are usually the hardest

Thanks in advance,
Eren

If Set Movement Mode to walking mode doesn’t work, you could try the workaround of setting the walking speed to zero to block it from moving and returning to the original value when you close the widget

Thank you for the quick response

Did that;

But it didnt work

It’s as if “W” is stuck

it just wont stop walking

I can make it move right left etc but wont stop moving

Edit: it probably doesnt work that way because I have already set max walk speed for a realistic camera workflow

like this

Any suggestions at this point?

Another workaround is to block the input with a bool

Hello again,

Tried this one and created branches, boolean, set move variables

None of them worked

I think I’m stuck at this point.

It just wont stop moving no matter what. I’m sure that it interferes with my max speed settings or something else.