Can't get sequencer to work with physics.

Hi there,

I am having some trouble creating a helicopter that is meant to be holding a 3D logo which is dangling below.

I have got everything set up and when I simulate it and move round the ‘Panning Helicopter Actor’ it works fine.

However when go to animate it, the moment I put the DV_Wordmark2 in the sequencer, add a mesh then give it physics, it detaches from the actor in the outliner.

If I then try to animate the panning helicopter actor, the ‘DV_Wordmark2’ then just falls to the ground when I press simulate.

Anyone know what I am doing wrong?

Also if I press simulate anyway it also detaches from the actor