Can't get sequencer to trigger any events at all


What I have here is the most basic sequencer event I can fathom. When the sequencer hits the event trigger, it prints a string. In reality, however, when the sequencer passes by the event trigger, absolutely nothing happens. It’s like the event doesn’t exist.

This is the case no matter what I try to do with sequencer events. I’ve gone through all the tutorials I could find and read through every forum post that could possibly pertain to this situation, but nothing works.

Is this in game or in editor? Or both? If it’s in editor, you’ll need to check the Call in Editor flag on the event if you haven’t done so already.

It’s both, although I’m working an on animation project for this, so I only need it to work on a sequencer export.
I’ve ticked the call in editor flag, no difference
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