Can't Get Relative Rotation of Spring Arm in 4.17 and 4.18

Thanks,i didnt know that Convert transform to Relative…it works for me too

Hi,

I having a similar issue in third person. I use the same camera and boom settings as the third person template for exploration but then i try to lock the camera over the character’s shoulder when aiming. The camera boom should keep the same rotation as the character, but seem to make a weird rotation, and the camera starts rotating on its own and doesn’t stay at 0,0,0 like one would think it would.

Anyone with more camera experience than me could help me with that? I’m having this issue for weeks now and can’t find an answer anywhere.