Would really appreciate some help on this one if anyone knows.
See attached images
- With translucency set to raster everything is fine
- With translucency set to ray trace odd things are happening
- Turning off Exponential Height Fog kinda fixes the issue in that the mesh no longer looks fragmented in the distance but there is still something off with the material.
- Ground is megascans materials straight from bridge - It does seem to act strange with RT translucency on (not sure why a rock mat would need translucency)
In general turning on Ray Tracing Translucency seem to mess with things in an unwanted way. I actually only want it for some windows on a car else where in the scene because it looks so much better, rocky ground is just far away background filler. Alternatively is there a way to only apply the RT translucency where I need it?