Hi everyone. I am creating my first test project with UN4, I create snake and it eating worms and so on.
Then I try to create multipleer and it was a good reason to usee player state instead off store data in Pawn. And that was beginnig off a lot of pain.
Look, I create a Player state
then i reassign new player state in gamemode settings
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in Default Pawn i create some sort off wraper to read my snake player state
and use this wrapper like this
As a result actors ded not spawn. And i did’t get what is wrog.
If we are looking in log
We get that snake player state did not cast to player state. (why?)
Well, did anybody work hardly or successfully with Player state class or maybe some one get link on Blueprint initialization pipeline?
Be glad of any help, Leonid