Cant get Physical Material from Physical Material Mask

I’ve set mine up and this is what the mask looks like. I perform a line trace and hit it and get the physical material, however it keeps returning default physical material instead of getting the physical materials I’ve assigned to the mask. It does work when I set the physical material to the material itself so it is picking up the physical material, but the mask portion doesnt work. I’m using the installer build 4.27Chaos to test it with. I’m compiling from source now with chaos enabled to see if that makes any difference.

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