I’m trying out a RandomLevelStreaming tutorial on youtube but have gotten stuck in the Level blueprint for each room that is supposed to get spawned because I cannot figure out how to create the variable RoomManager so it comes from Persistent level, instead i only get a RoomManager variable without “from …”
The RoomManager variable is created the same in both the provided sourcefile from his github and the one I created, I think atleast, in Variable Type I can only choose Object Types > Room Manager in both the provided sourcefile and the one I created.
Is there a third way to drag out a variable onto the blueprint so it refers to a different level?
As in ctrl+drag is get and alt+drag is set.
I’m pretty new to UE4 so I don’t really know the ins and outs of blueprint scripting, not even close, any help would be appreciated ![]()
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The youtube clip: at 17:30 he shows the Room Interface and then goes on to the level blueprint and shows the area which I’m having issues with DGAW Wednesday. Random Rooms using Streaming Levels in Unreal Engine 4 - YouTube
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How the blueprint is supposed to look:
- What my blueprint looks like:

