I did try the Rotator too but it would not rotate the mesh emitter in the system.
I made sure to press play but did notice that when I test the simulation in the BP the particles in the system just stop moving.
I made sure to press play but did notice that when I test the simulation in the BP the particles in the system just stop moving.
And what if you try to use AddRelativeRotation?
Unfortunately that doesn’t work either
Hey there @ETS_1! Could we see how you handle the track? I just made a quick test myself and succeeded in rotating with this blueprint
I made it before realizing you used a vector there.