I wanted to make an elevator by combining things i saw in different tutorials. The matine is fine, atleast it plays nicely in the editor. The three smaller cubes are attached to the “elevator floor” . I want that when the player is inside the trigger volume (he is on the elevator), and presses E, it starts the matinee and he goes up. Upstairs there is another trigger volume waiting for him, and if he is in it, press e, reverse matine. Nothing happens. Meshes are movable. If i just connect the beginoverlap node to the play node it works. Once it worked, i deleted the input E node, readded the same one, in same options, it worked once, and never again.