My goal is to spawn multiple enemies (5+) at once and have them all following and attacking the closest player.
Problem is no matter what I do only 2 NPC’s follow and attack the player at any given time.
I followed a tutorial on creating a verse behavior script that made all the NPC’s follow the player and attack them, but the attack animation wasn’t playing no matter what I changed.
I’ve looked everywhere for a solution and have had no luck. The AI assistance tool wasn’t any help either.
what tutorial were you following, and what do you have so far dealing with the state-machine.
does the player have slots for how many enemies are attacking them, or does some manager pick who can attack?
as a thought question: if your game doesn’t have some kind of I-Frames (period of time after taking damage that the entity cannot take damage again) then just 2 or 3 enemies could easily 100->0 a player without them rationalizing what is happening, which can Easily create frustration. 1 enemy would be limited on their attack delays, but 2 can easily break that.
If this is intended then carry on, but realize that a frustrated player is more likely to stop playing.
I used the “Map Academy Custom Monsters tutorial” for the behavior script, I don’t specifically need it for my game but it gave me the closest solution.
I don’t need anything complex, I just want to use the LEGO NPC characters and have more then 2 attacking the player(s).
When 2 are attacking the player all the other NPC’s are standing still not moving or attacking and I can’t find any information related to this. I’ve adjusted the NPC definitions every which way with no change.